3D game written in XNA and F# (still very much a work in progress)

This game is basically homework for a course in 3D gaming I am taking at a local university.

I plan to complete the game by the end of May. Kinect integration is planned.

It shows how F# can be used with XNA for essentially creating a complete game. The aspects shown include:

- Loading and moving 3D models along paths
- Collision detection
- Particle effects (fireball explosions and smoke effect)
- Skybox (seamless background)
- Playing sounds
- Camera movement

Credit goes to:
- Project Mercury (particle effects)
- TurboSquid for some models
- Beautiful artwork of a biplane from google images

Last edited Apr 6, 2012 at 3:57 AM by fwaris, version 4